Is it allowed for a compiler to optimize away a local volatile variable?

  • A+

Is the compiler allowed to optimize this (according to the C++17 standard):

int fn() {     volatile int x = 0;     return x; } 

to this?

int fn() {     return 0; } 

If yes, why? If not, why not?

Here's some thinking about this subject: current compilers compile fn() as a local variable put on the stack, then return it. For example, on x86-64, gcc creates this:

mov    DWORD PTR [rsp-0x4],0x0 // this is x mov    eax,DWORD PTR [rsp-0x4] // eax is the return register ret     

Now, as far as I know the standard doesn't say that a local volatile variable should be put on the stack. So, this version would be equally good:

mov    edx,0x0 // this is x mov    eax,edx // eax is the return ret     

Here, edx stores x. But now, why stop here? As edx and eax are both zero, we could just say:

xor    eax,eax // eax is the return, and x as well ret     

And we transformed fn() to the optimized version. Is this transformation valid? If not, which step is invalid?


No. Access to volatile objects is considered observable behavior, exactly as I/O, with no particular distinction between locals and globals.

The least requirements on a conforming implementation are:

  • Access to volatile objects are evaluated strictly according to the rules of the abstract machine.


These collectively are referred to as the observable behavior of the program.

N3690, [intro.execution], ¶8

How exactly this is observable is outside the scope of the standard, and falls straightly into implementation-specific territory, exactly as I/O and access to global volatile objects. volatile means "you think you know everything going on here, but it's not like that; trust me and do this stuff without being too smart, because I'm in your program doing my secret stuff with your bytes". This is actually explained at [] ¶7:

[ Note: volatile is a hint to the implementation to avoid aggressive optimization involving the object because the value of the object might be changed by means undetectable by an implementation. Furthermore, for some implementations, volatile might indicate that special hardware instructions are required to access the object. See 1.9 for detailed semantics. In general, the semantics of volatile are intended to be the same in C++ as they are in C. — end note ]


:?: :razz: :sad: :evil: :!: :smile: :oops: :grin: :eek: :shock: :???: :cool: :lol: :mad: :twisted: :roll: :wink: :idea: :arrow: :neutral: :cry: :mrgreen: