Looking for modern way to realise String translation to replace bad looking if-else or switch constructions:
I came across an open source C++ code and I got curious, why do people design the classes this way? So first things first, here is the Abstract class:
I have found an old post on stackoverlflow which does not clarify my understanding about the design pattern that are being used by Wrapper Classes.
Imagine you have a menu with dishes each dish should be available in multiple languages (French , English , Arabic , ...). The Dish class contains a list with Language type objects.
I quickly wrote the below class for this question.I'm looking for a way to merge addFruit() with removeFruit() to reduce the code.
Sometimes when I design my classes, I need some dependency classes with similar constructor parameters. Assume we have
While looking at the source code of the Comparators class, I came across these lines of code.I think I understand what this does. It's a Singleton instance which implements the Comparator interface. It uses the "compareTo" of classes that implement the Comparable interface for natural ordering (please correct me if...
Do these following idioms (to write a module which is also an executable/runnable) have a name of design pattern?