I am trying to find even numbers in a list of numbers, here is my attempt:It seems straightforward; however, when I run the program, I got the result
I am trying to run a command with go. The command is in a string.The output is:What I'd like to have is:
An easy way to generate a random float64 in [0,1) is by generating a uniformly random int in [0,2⁵³) and dividing it by 2⁵³. This is essentially what rand.Float64() is doing. However, not all possible float64 values between 0 and 1 can be generated this way: if the value is...
If I have an enum:What is more natural Go way to get string of it?fucntion:or methodThe second one is more idiomatic because it satisfies Stringer interface.
I recently read this article http://codearcana.com/posts/2012/05/06/securing-and-exploiting-go-binaries.html which claims in Go that the heap is executable. This raises a few different questions for me about the interaction between the runtime and the operating system.
I saw golang core and found this:What mean IntegerType and Type? It can be C+?Your function declaration is from the builtin package, builtin.make()
Go and C both involves system call directly (Technically, C will call a stub).Technically, write is both a system call and a C function (at least on many systems). However, the C function is just a stub which invokes the system call. Go does not call this stub, it invokes...
I'm just getting started with this whole Serverless thing using Google Cloud Functions and all the examples are basically "Helloworld".
Should we synchronize on writing strings? Since string is immutable we will never get inconsistent state between write and read from the 2 different threads, right?
Doing a test from above, it seems that arrays in Go are passed by value instead of reference. So can I conclude that there is no concept of shallow-copying nor deep-copying needed when dealing with such matter in Go?