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I'd like to build a dissolve in effect for a Scenekit game. I've been looking into shader modifiers since they seem to be the most light weight and haven't had any luck in replicating this effect:
How can we call class functions with a dynamic class name?Assume the following example where I have two class with methods with same signature
I need to sort an array of elements based on their frequency, for example:I tried with the code below:
I have a dictionary like thisNow I am storing all the dictionary value in array like thisAnd by the use of Array.first and Array.last method I will get the values of first element and last element of my array.
I have an iOS app with UITabBarController on a master screen, navigating to a detail screen hiding the UITabBarController with setting hidesBottomBarWhenPushed = true.
I would like to have a variable, which can have multiple types (only ones, I defined), like:This variable should be able to hold only values of type Int and String.
iOS 11, Swift 4.2, Xcode 10Looking at SO and indeed googling all seem to suggest this should work, but it doesn't.
This iPhone X (Model A1865, A1901, A1902, A1903) is running iOS 12.0.1 (16A404), which may not be supported by this version of Xcode.
I have noticed a few people in the industry will use the self keyword even when not explicitly required (i.e. outside of closures).