Can anyone explain to me what I'm doing wrong here?All that I'm trying to do is to use the idea of polymorphism for operators, in special the operator++. I want to have a result something like this:
I don't understand why in the following code the expression C c3 = 5 + c; doesn't get compiled although 5 could be converted to type C as in the previous statement.
I don't understand why in the following code the expression C c3 = 5 + c ; doesn't get compiled although 5 could be converted to type C as in the previous statement
I'm confused since when I assign l2 = l1 by using an overloaded operator, why does the contents of l1 change, when altering l2 later on? Especially since l1 is passed as a const. They somehow point to the same object in memory instead of being a copy.
Say I am working with a class:and I provide an overload for operator==Do I also need to re-implement the same logic in reverse?
Why does incrementing an (in my case) Uint by one 100.000.000 times take ~0.175 seconds, while incrementing an Uint within a struct the same amount of times takes ~1.21 seconds?
Consider the following code : Why is the call to the second -> operator incorrect? I know this usage of -> is different from the general usage, but is such usage disallowed by the standard?
One block of code works but the other does not. Which would make sense except the second block is the same as the first only with an operation written in shorthand. They are practically the same operation.
I am trying to overload <<operator. For instance cout << a << " " << b << " "; // I am not allowed to change this line
I want to overload operator<< for both std::list and std::vector with the following code. But the two functions are almost the same. Is there any way to combine them, i.e., create a more generic overload?